SkyHound
A downloadable game
This game is for Quest 3, hand gesture.
A prototype and for gathering feedback SkyHound (office.com), after which it will push further for development. Cheers!
My RMIT University 1st year final Project: SkyHound playing with a game concept designed to capture the essence of childhood play, by encouraging adults to embrace playful social interactions, spontaneity among adults while rediscovering joy of unrestricted play of begin a child again. Promoting social unfamiliarity and playful interactions which aims to create an environment where players can reconnect with the joy of their younger selves. Through these experiences, players are invited to engage in self-reflection, rediscovering the importance of play, in unfamiliar situations.
Game Play:
Credits / Mentors: RMIT University, Carlo Tolentino, Jeremy Parker, Jadd Zayed and Moon Hoang
Conceptual Influences: Personal childhood experience of reimaging flying plane.
Engine: Unity
Poduction Software: Photoshop, 3DsMax, Substance Painter
Free Sound Software: LMMS
Device: Meta Quest 3
Acknowledgments: Special thanks to my friends for testing, My partner: Shreya Joshi for inspiration and support.
All sounds, visuals, assets and game design and development were created by Sarthak Ratna Sthapit.
Additional Research and Academic References:
Poof in cloud by Mateusz_Chenc -- https://freesound.org/s/512217/ -- License: Creative Commons 0
Clouds.wav by KiluaBoy -- https://freesound.org/s/427441/ -- License: Creative Commons 0
Status | Prototype |
Author | SarthakRS |
Genre | Action |
Made with | Oculus Rift, Adobe Photoshop, Unity, 3ds Max |
Tags | 3D, Flying, meta, Oculus Quest, plane, qeust-3, srs |
Average session | A few minutes |
Languages | English |
Inputs | Oculus Quest |
Accessibility | Configurable controls, Textless |
Links | Thread, Twitter/X, Support |
Download
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